How Acephobia in Fandoms Spread Ace Terminology

I have truly witnessed acephobia in fandoms like no other. Truly one of the funniest moments in a fandom for me was in 2016. Ubisoft posted under a long tumblr post debating Jacob Frye’s (bi)sexuality this simple message:

bi and acephobia in fandoms

It started with a post of a straight woman emailing a random Ubisoft staff member. Her demands? Declare Jacob Fray straight. It’s also among the best usages of an official platform using it to protect bisexuals and end biphobia.

But there’s more to this story. To aces in the dragon age community, we knew her URL. SolasTheWolf was what ace fans called an “Allo!Solas Fan.” The term allo means other, and allosexual meaning someone sexuality attracted to others. Basically a word based on existing naming conventions to mean non-ace.

A New Open World For Acephobia in Fandoms

Dragon Age: Inquisition released late 2014 and a huge active fandom until around 2016. Before this allo was used only by aces. Key question here: Why did a bunch of aces call a group of predominantly straight women allo rather than straight?

It’s because for every ace fan in a fandom space there are camps of acephobes. They’d actively go around harass asexuals for seeing themselves in the characters. The Allo Solas fandom in particular did this like no other. By setting themselves up in direct opposition to aces, their behavior became defined by their allosexuality, not their heteronormativity. This is the pivot when acephobia in fandoms became actively willful. It wasn’t about them being straight, it was about them being anti-ace.

Some of the allo dragon age fandom was also really racist. They vowed to “give us” a black character in the game as a “trade”. Why? It’s because they didn’t feel sexually entitled to a black women being a largely straight white group of women. They wanted Solas. A “bad wolf”. All the ace coding in the world did not stop from their violently aggressive patriarchal projections onto his character. These fans also would tweet the Dragon Age writers asking to confirm that Solas had sex with the player character. The writers never did. A year later the DLC confirmed it in canon dialogue. (The second funniest fandom moments I’ve been a part of.) But they stopped short of giving Solas a label.

Calling people “allo” here was never about aces being separate fellow LGBTQ people. It was pointing out the sexual entitlement of characters who weren’t sexual. Aces showed up, publically in fandom spaces.

Using Solas to help explain the nuances of asexuality to groups who never heard it before helped spread asexual visibility.

And it’s also why I have such a strong negative reaction to those who try to sort of Allo!CharacterName pattern. Because the history of that is one of white sexual entitlement. The assumption that those who weren’t overtly sexual were secretly dirty, nasty, and kinky underneath. Words used by straight women about their own desires.

It became a near meme to stick “Allo” before character name, or brand your url with it. Some would say “I’m a proud Allo!!” instead of embracing their own queer identity. They picked up the sex negativity left by those straight fans and turned it on themselves. Falsely claiming aces were the ones called themselves dirty. Relating to the sex negative lie of sex being dirty. While the straight women were gleeful with it their kinkiness and acephobia. LGB people doing this in the community doing were choking on homophobia. They hadn’t unlearn and started in on their own acephobia as if that was the cure for it.

“Allosexual” is not an sexuality on its own, it’s sole purpose was to help explain asexuality and acephobia. It’s far more like “cis” than any other community term.

For good or bad, asexuality and allosexuality became far more common words after this. The biphobia around Jacob Fyre and the acephobia surrounding Solas are linked by the same thing. Women who wanted bad boys who only wanted women. Nothing else would do for them.

Read more about the cross roads of fandom behavior and queerphobia in our media criticism tag.

Dragon Age, Glowing Hands, and Disabilities

There is a new genre called empathy games. These games have the goal of making you empathize with the main character to show a point. Generally that you aren’t the one in power, but to some small degree I believe all games are empathy games.

I think a lot about representation in fiction, and lately about the representation of disabilities, everything from ‘my knee gives me a lot of trouble’ to those who rock a wheelchair. (I’ve been thinking a lot of legs specifically because mine have been hurting a lot. But, stay tuned maybe I’ll talk about a abdominal pain like I’m a Super Bowl ad.)

I’ve been fairly impressed when it comes to TV characters who have leg troubles. On TV now, there’s Raven from The 100 and Felicity from Arrow. As fantastic as they both are I started to wonder if there was a medium that could showcase the constant struggles better. And after a really tough and unusual boss battle I realized video games are perfect for this narrative.

No other medium makes you face the struggle. Books, TV, and movies are setup so we are empathizing with someone else. But with video games you are living it. Also little needs to be done to make these Triple A titles show disabled characters of all ranges.

Yesterday’s game of choice was Dragon Age: Inquisition so I’ll loosely use it to explain what I mean then you can apply it to your own beloved game.

This whole train of thought started because Dragon Age doesn’t have cure anymore. I’m usually the type of player who likes having a full health bar in order to kick ass, but now that’s practically impossible. After playing for a while I noticed how I played was different. I didn’t get nervous if it wasn’t full, I’d even take fall damage to save me some time. I started to live with that fact that health isn’t going to be perfect. And as someone who now has a chronic illness riding shotgun that’s a pretty good metaphor. You have to live with your “health bar” not being at 100% most of the time. In video games saving the world with very little health left is almost common place.

The game now has barrier instead of heal. Barrier gives you an extra bar that lasts a certain time and protects your real HP. Now it isn’t an exact comparison but imagine this was your self care. Even if you’re a squishy mage or have low health it doesn’t matter as long as you protect yourself in other ways.

Health is less important than it’s ever been before in other Dragon Age games. Your character is undeniably disabled, but no doubts arise because of this from the other characters. You are still their leader.

In Dragon Age you are given a party of four. In the real world asking for help can be tricky, but the game encourages you to have the help of others. You could play solo, but parties are actively rewarded.

And in video games in general, starting all the way back with Doom, you learn to keep fighting even with a busted up and bleeding face. If you or the NPCs get knocked out they get up for the next battle. All really important life lessons.

Yesterday, I had three mages and a rogue face a boss that had 39 times more health than my whole party combined. It was horrid planning on my part, but the party made me happy and now we were stuck. I had to shake things up and literally bring the fire. By taking my time and breaking the problem into smaller bits I was able to win.

So even if your real life “health bar” isn’t what others have, you just need to plan and take your time in order to knock down really any beast in the world. In Dragon Age Inquisition that sometimes means the boss and sometimes means the day because your glowing hand is acting up. I’d love to see games actually incorporate their graphic interfaces to show disabilities in a real way because no other platform can show it like they can.